﻿
skills_array = [];

skills_array.push(new SkillClass("Alchemy",
								 
								 ["Bard", "Sorcerer", "Wizard"], 
								 
								 ["Barbarian", "Cleric", "Druid", 
								  "Fighter", "Monk", "Paladin", 
								  "Ranger", "Rogue"],
								 
								 false,
								 false,
								 "Int"));

skills_array.push(new SkillClass("Animal Empathy",
								 
								 ["Druid", "Ranger"],
								 
								 [],
								 
								 false,
								 "Cha"));

skills_array.push(new SkillClass("Appraise",
								 
								 ["Bard", "Rogue"],
								 
								 ["Barbarian", "Cleric", "Druid",
								  "Fighter", "Monk", "Paladin", 
								  "Ranger", "Sorcerer", "Wizard"],
								 
								 true,
								 "Int"));

skills_array.push(new SkillClass("Balance",
								 
								 ["Bard", "Monk", "Rogue"],
								 
								 ["Barbarian", "Cleric", "Druid",
								  "Fighter", "Paladin", 
								  "Ranger", "Sorcerer", "Wizard"],
								 
								 true,
								 "Dex"));

skills_array.push(new SkillClass("Bluff",
								 
								 ["Bard", "Rogue"],
								 
								 ["Barbarian", "Cleric", "Druid",
								  "Fighter", "Monk", "Paladin", 
								  "Ranger", "Sorcerer", "Wizard"],
								 
								 true,
								 "Cha"));

skills_array.push(new SkillClass("Climb",
								 
								 ["Barbarian", "Bard", "Fighter", "Monk", "Ranger", "Rogue"],
								 
								 ["Cleric", "Druid",
								  "Paladin", 
								  "Sorcerer", "Wizard"],
								 
								 true,
								 "Str"));

skills_array.push(new SkillClass("Concentration",
								 
								 ["Bard", "Cleric", "Druid", "Monk", "Paladin", "Ranger", "Sorcerer", "Wizard"],
								 
								 ["Barbarian", "Fighter", "Rogue"],
								 
								 true,
								 "Con"));

skills_array.push(new SkillClass("Craft",
								 
								 ["Barbarian", "Bard", "Fighter", "Rogue", "Cleric", "Druid", "Monk", "Paladin", "Ranger", "Sorcerer", "Wizard"],
								 
								 [],
								 
								 true,
								 "Int"));
